BlackPearl Traders is loosely based on the BBS game Tradewars. In this
game, you are equipped with a basic ship with which you can trade goods between
space ports to earn credits to upgrade your ship. Upgrades include larger cargo hulls
so you can trade more in each turn (hence more money per turn), better weaponry, engines
and sensors. You can also colonise planets, which will produce goods and money for you. After the first fews days of trading, you need to decide on a strategy.
Some general strategies are listed on the
FAQ
page. Its reccommended that you use the Trader up until about hull level 17 or
so and then switching over to the Builder.
Tradewars is a turn based game. Each action you take generally takes 1 turns.
You start with an initial number of turns and get an extra turn every system update, which is
dependant on the particular game you play. Generally its every 6 minutes, so roughly get 10
turns per hour.
You navigate through the universe using either of 2 methods. The basic method is warp links.
Warp links are like gateways between two different sectors in the universe. Regardless of the
linear distance between 2 points, a warp link will always only take 1 turn. Generally,
consecutively numbered sectors will have a link between them, but this is not always the case.
The second method is real space movement. Using real space, you use your ships engines to move
between points in the universe. The bigger your engines, the faster you can go and so the quicker
you can move between points in the universe and therefore the less turns you use. Initially,
your engines will be low powered, so moving between sectors will take a huge number of turns, so
it is not worth using real space movement early in the game.
It's important to never take a link without making sure that you can come back from the new
sector, unless your realspace engines are big enough to get you back efficiently. There are a
lot of one way links in this game. Try to stay away from them. Also, write down everywhere you go.
That way you can get back to sol when it's time to upgrade.
- Special ports sell upgrades for your ships. Sector 0 is always a special port. Write down
any other special ports you find.
- Different regions of the galaxy are governed by different rules. Federation space prevents
any form of combat, so new players are safe in Federation space. You can tell what region you
are in by looking in the top right corner of your screen.
- Try to find a goods or an ore port. Scan each sector from sol. If there isn't one, move
to sector 1 and keep trying. As soon as you find an ore or a goods port, move there and trade.
- Now try to find an opposing port adjacent to the port you are in. In other words, if
you first found a goods port, find an ore port next to it. The important thing is to find
two adjacent sectors with ore and goods ports close to sol. This step may take anywhere from
a couple to a bunch of turns. I know that's vague, but the layout of the ports changes every
turn. The closer to sol you find the ports, the better.
- Trade back and forth between these ports until you can afford an upgrade. At this point,
go back to sol and upgrade your hull. The bigger your hull, the more cargo you can carry
and therefore the more money you can make in each turn. Go back to the sectors you found and
start trading again.
- Keep doing this until you have a spare 100k credits. Use it to buy an escape pod. Keep
trading and upgrading your hull.
- When you have a spare million, buy an Emergency Warp Device. Emergency Warp devices will
move your ship to a random sector if you are attacked. Keep upgrading your hull. You should
be relatively unkillable at this point. Emergency warp devices become unreliable though when
your hull reaches size 15.
- When you have the cash, buy more EWDs. For every EWD you buy, also get a warp editor.
That way, if you are attacked, you can create a one way link back to sol (sector 0) and use
it. You can't be stranded in the middle of nowhere. This becomes un-necessary when your real
space engines are large enough.
- Use traderoutes. Traderoutes help automate the task of trading. You can get your ship
computer to move between 2 ports and trade the commodoties without you having to issue
commands to move, trade etc. It still takes the same number of turns, but requires less work
from you. Traderoutes can work on either real space or warp links. When you first start out,
you will want to use warp links, so find sectors that are linked by warp links to trade between.
Traderoutes can be one way or two ways. A two way traderoute means your ship will buy
commodities from port A, sell them at port B, buy from port B then go back to port A and sell.
- Sector defences consist of mines and fighters. Mines are deployed torpedoes. Mines can
only detect an incoming ship with a hull size greater than a certain level. Usually 8.
Fighters can be set to one of two modes. Attack or Toll. In attack mode, they will attack
any ship that does not belong to their owner or a member of their owners alliance. In toll
mode, they will only let you enter the sector safely if you agree to pay a toll. Sector
fighters require energy from a friendly planet to remain in the sector. If there is
insufficient or no energy, they will slow break down. A defence against mines are mine
deflectors. It is a good idea to carry a lot of these. They are cheap anyway. With fighters,
you are given the options of fighting, retreating or using your ships cloaking
device to try and sneak in to the sector. Sector fighters require energy from a friendly
planet in the same sector, otherwise they begin to degrade. The default amount of energy
required is 1 unit of energy per 10 ships. Energy can be taken from any of your planets or
from a corporate planet from your alliance in that sector.
- Planets can created using a genesis torpedoe. Planets can produce commodoties and
credits to fund your ship. The more colonists you have, the more they produce. You can
use traderoutes to populate your planets from special ports.
- Now go to the regular FAQ
and pick a strategy to follow. Or make up your own.
Here's a list of things for new players NOT to do:
- Don't scan people. Generally people scan others right before they attack. Don't scan
their planets either.
- Don't logout in a sector with other players or their planets. They might assume you
are scouting out locations for a bigger player and then decide to kill you.
- Don't attack anyone who is ranked higher than you. You will most likely die in the attempt.
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